// Copyright (c) Zhirnov Andrey. For more information see 'LICENSE'
/*
	Always included for GraphicsPass
*/
#include "Model.as"

void  ASmain ()
{
	VertexBuffers();
	BufferTypes( /*withFS*/false );
	InitPipelineLayout();

	InitMeshPipelineLayout();
	InitRayTracingPipelineLayout();
}
